I’ve been getting these major lag spikes when spawning into a game that has camera permissions enabled. The lag spikes also occur in Studio. It’s not the action of dying, but the actual character loading. Pretty sure it might be related to the self-view for the camera & avatar.
Enabling this causes the lag spikes to be far more extreme
Play refers to the AnimationTrack.Play()
method
The lag spikes still seem to happen without the camera permission, they are just less extreme.
Operating system: Microsoft Windows 11 Pro, Version 10.0.22631
Driver: Game Ready Driver - 566.36 - Thu Dec 5, 2024
CPU: Intel(R) Core™ i7-14700K
RAM: 32.0 GB
GPU processor: NVIDIA GeForce RTX 4070 Ti SUPER