What you just say was a new game im making using 2d illusions to make it look 2d… Problem? well the camera is far away set to fieldofview = 0
The particles where where the player actually was and you can see how bad this problem is!
How do I prevent this from happening without putting any strain on the server or client? (Client for some reason can increase the ping on my game so yep)
Hmm… I think I see what you mean, my camera is scriptable so is everything I have to do change the camera subject to the head of the players im focusing on?