Extreme latency (100k ms ping) for place creator in filtering enabled games

I don’t even know if these are the exact conditions, but I think its related to the new server stats tab that was added to the debug menu.

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At first I thought the ping displayed was inaccurate due to filtering enabled problems with replication, but I after testing things out that require remote functions, it seemed that the latency was indeed extremely high, taking about 16 seconds in one attempt to actually complete the request.

This only seems to happen for the creator of the place. I logged into the place on an alt, and after playing for around the same amount of time, the latency remained consistent. Also reports from others who have played don’t seem to be experiencing the extreme latency.

I’m almost certain that it isn’t my connection to the server, as 101,820 ms ping doesn’t even seem to be possible.

I’m just randomly thinking here, but does your game generate a massive amount of output? If so, that could maybe be a cause, as an extra “task” for place creators is to download output.

It looks like the place in question might be dynamically generated. Are you sure you aren’t printing anything out as you generate if that is the case? If you generate 50MB worth of text printed to the output as it generates all that text would only need to be sent for the place creator, and it would take quite a while to “drain” over the network before the ping could get through.