Hello, as of this afternoon I have been experiencing very large stutters every couple seconds and when I check the Microprofiler I see “Sound” is taking up 230ms.
Yeah I think that’s related; from the microprofile you attached, it looks like whenever the Sound task takes a really long time, it’s also trying to reinitialize the recording drivers on another thread. I’m guessing this particular headset is running into some bluetooth shenanigans that cause the input drivers to fail or take a really long time to setup
Happens in my game as well but changing my input device gave no improvement. It seems to happen in seemingly random spots in my game consistently. Areas that have no sounds. I can go back and forth to a spot and reproduce the big spike. Shows up the same in the MicroProfiler.
Just captured this morning. It’s strange because it seems to be easily reproducible by going around certain areas in the game (for this game if you walk around the upper parking lot of the hospital it happens easily). But those areas have no sounds and the game itself has minimal sound design. I’ve experienced this with and without voice chat enabled. I’ve seen it in the microprofiler on my windows machine and macbook, I’ve had lag spikes on the phone that feel like it could be the same issue as well.
Hey @Acecateer, this looks like the same thing – when the super long Sound scope is happening, there’s another scope further down doing RobloxAudioDevice::UpdateRecordedBuffer, indicating it’s related to an audio input device – can you share what microphone you have selected?