Extreme Physics Lag during Playtesting

Here’s my train (running on physics) during a ‘run’ and a ‘playtest’:
(Sorry about the bad quality, my character is not laggy at all)
Running the game:

Playtesting game:

Why is this lag occuring and how an I prevent it?
Please ask if you need any more details, and all help is appreciated.

Additions:
Yes, I have checked for malicious plugins and everyone I have seems legitimate. The game is not Team Create so no plugins from friends have interfered.

For I, part in pairs(train:GetDescendants()) do
     If part:IsA(“BasePart”) then 
          part:SetNetworkOwner(nil)
     End
End

Try doing this

I tried running this when the train loads but this has not fixed the issue. Seems like it might be something related though. Thanks.


Here is what is happening when the owner outlines are on.
The train should be anchored to the base that moves away.