Extreme Skydiving V.2 - Last Updates Before Beta

Exam Studio - 2018

  • The perfected Diamond will be created and it will include:

    • A sound effect played upon obtaining of the Diamond
    • A tweening/spinning effect
    • Guaranteed pay script
  • Diamonds will be placed on Maps

  • Local Diamonds which are obtained while skydiving will be created and will include:

    • A similar system to the normal Diamond one
    • Automatically removed whenever not needed, in order to reduce lag
    • Be in three different varieties which will be in different colors determining rarity (Blue, Green, and Red)
  • Maps will be perfected

  • Old local and server systems will be modified or removed in order to ensure reliability

  • Any stuff which causes lag will be attempted to be removed. If not fixed, they will be marked for future fixing

  • Non-copyrighted lobby music will be set and a searching for a good, non-copyrighted skydiving music will start

  • New game modes will be added such as but not limited to:

    • Race
    • Hang gliding
    • Wingsuit
  • Skydiving script will be modified and field of view options will be added

  • The economics such as game passes will be added/modified/perfected. These economics include:

    • Game passes and their features
    • All Diamonds-sell systems
    • Gear
  • Parachute system will be added, new parachutes will be created. The old system in version one may be modified and reused.

  • The user interface with its all elements and scripts will be modified and perfected. The reasons for this are:

    • It was the first thing to be created in this project, meaning it is old
    • It was the first UI with important elements such as constraints and rounded corners the developer of the game has ever created, meaning it is not reliable
  • The lobby will be perfected by modifying:

    • Any text or decal, such as the credits and the logo
    • The furniture which was implemented when the lobby was first created
    • The cloud effect
    • A clear way of informing people how to play the game will be implemented. It can consist of:
    • A text in the lobby containing random information
    • User interface cards that appear once in every game

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