Extremely Important Updates needed for Gamepasses!

Here are 2 small Updates for Gamepasses, which have barely been touched since being released long ago.

• Remove the completely ridiculous, ■■■■■■■■, insane, head ache causing, and sale decreaser the Gamepass Limit!

• Add the ability to let us change Gamepasses Images.

I’m really mad about Gamepasses and don’t want to retype what I had just wrote before this that I lost. (It was long) So I’ll be posting more details and elaborating later. Please help support this by posting how these 2 things have limited your Games Development.

Definitely not an acceptable use of the word ‘■■■■■■■■’, and you’re like the 1000th person to post about removing the gamepass limit. They already know.

And if they did remove the gamepass limit I don’t see any good reason to allow people to change the gamepass image, it seems like it would just help people scam players if you could change the image, the name, the price, and the description of a gamepass.

Just use gamepasses for your big ticket items and work the smaller stuff into the game with developer products and guis. That’s what everyone else is doing. Developer products are better anyway because in-game shops are way more effective for well-made games.

Scamming will happen regardless. I don’t see how it would increase dramatically if we can change gamepass images.

Often a game’s art style is changed, and it sucks having old gamepass images next to new art. Plus, let’s say you create a gamepass for “+5 defense,” and the image has a big +5 in the center. Later down the line you decide it’s much better to have it give +8 defense. You could argue that it’s best to just avoid such things, but that’s not always possible or practical.

Scamming will happen regardless. I don’t see how it would increase dramatically if we can change gamepass images.

Often a game’s art style is changed, and it sucks having old gamepass images next to new art. Plus, let’s say you create a gamepass for “+5 defense,” and the image has a big +5 in the center. Later down the line you decide it’s much better to have it give +8 defense. You could argue that it’s best to just avoid such things, but that’s not always possible or practical.[/quote]

My point wasn’t that it wouldn’t be useful, my point was that it wouldn’t be worth it in the case that they removed the gamepass limit., because if you had a gamepass for +5 and decided you wanted to make it +8, you could just make a new gamepass for +8 and sell that.

Furthermore, on the new game page (in beta testing), gamepasses don’t even show up on the default game page, you have to click the tab to see them; As I stated earlier, in-game shops are exceedingly more effective and easy to use than gamepasses anyway, and something like +8 defense (your example) would definitely make more sense as an in-game purchase, because someone who hasn’t played the game likely wouldn’t even know what defense was for.

I refuse to accept the argument that developer products and in-game shops are more complicated, mainly because this is the developer forum, for developers. Even builders and graphic designers on ROBLOX should have some basic knowledge about lua and coding on ROBLOX, and basic knowledge is all it really takes.

That’s just bad practice in general. If I want to update a VIP gamepass image 5 times, that means to detect if a player should have VIP, I have to:

if playerOwnsPass(passId1) or playerOwnsPass(passId2) or playerOwnsPass(passId3) or playerOwnsPass(passId4) or playerOwnsPass(passId5) then
–player has VIP
end

I’m with you on this one.

[quote]
I refuse to accept the argument that developer products and in-game shops are more complicated, mainly because this is the developer forum, for developers. Even builders and graphic designers on ROBLOX should have some basic knowledge about lua and coding on ROBLOX, and basic knowledge is all it really takes. [/quote]
That’s a no no. Don’t refuse to change your outlook on something – always be open. Developer products are a lot harder for someone to use who hasn’t used DataStores before. It may be easy for us to use, but all of that request limiting, keys and different datastores, etc can overwhelm someone who hasn’t used DataStores before (speaking through personal experience – despite being quite knowledgeable, I felt overwhelmed by DataStores when I first started using them. Well actually, that’s probably a lie. It wasn’t the difficulty as much as it was how ridiculous it was) Point being that game passes are certainly easier to use than developer products for someone who has never used DataStores before.

I personally believe that increasing or removing the game pass limit would indeed help a number of developers both on these forums, and outside these forums. In addition, I have to agree with what is said above, that developer products are indeed rather tricky to understand even with the assistance of knowledgeable friends and the wiki.

Increasing the game pass limit would allow my income to fructify exponentially which would definetly be helpful because I plan on purchasing a car when I turn seventeen. Perhaps I could ask my development team if they could assist me in the use of Developer Products. I’ll give it a shot I guess.

How about fixing that PlayerHasGamePass() thing so that if the player bought it ingame they don’t have to rejoin a new server or whatnot

I know there’s an alternative, but it’s so vague, why not just make the function with “GamePass” in its name function the best for gamepasses?

1 Like

[quote] How about fixing that PlayerHasGamePass() thing so that if the player bought it ingame they don’t have to rejoin a new server or whatnot

I know there’s an alternative, but it’s so vague, why not just make the function with “GamePass” in its name function the best for gamepasses? [/quote]

Use :PlayerOwnsAsset()

Here are some reasons why the Gamepass Limit should be removed:

· I run out of room due to trying to make Roblox and myself more money by selling Limited time Holiday related items.

· I want to sell more than 9 things In-Game without wanting to either learn Developer Products or simply want them all to be visible on the Website.

· (Would be fixed with the Image Update) I have to remake a Gamepass multiple times due to the Image looking bad or having to be changed thus wasting 1-3 of the valuable spots. (This has happened to me before and can be avoided by uploading it to a different place beforehand which causes head aches and a Games secrets to be leaked before release.)

· You burned through the 9 Limit really fast on your Popular Game before you knew the Limit Existed and now have to find work arounds like selling the passes at a different place or using Developer Products thus not being able to be seen on the Games Page and reducing sales.

Hello non-scripters/people-confused-by-developer-products-and-or-datastores You are welcome.

That’s cool for people that don’t know how to use them.

Developer Products are not the solution to the Gamepass Limit! There are so many reasons why you would want to use Gamepasses over Developer Products at times.

So people quit telling us to use Developer Products! We want to use Gamepasses!

[quote] Developer Products are not the solution to the Gamepass Limit! There are so many reasons why you would want to use Gamepasses over Developer Products at times.

So people quit telling us to use Developer Products! We want to use Gamepasses! [/quote]

Do explain how game passes are better than developer products. Devan already explained that since game passes aren’t displayed as soon as you load up the page anymore, they aren’t any more useful than developer products.

Gamepasses are better for One-Time Transactions and Developer Products are better for Micro-Transactions.

Gamepasses are much better for One-Time Purchases due to how much easier they are to set up for the common Robloxian. Granted One-Time purchases can be accomplished with Developer Products they are harder to set up.

Gamepasses are also displayed on the Website boosting sales. It seems fitting to be able to buy One-Time Purchases from the Website, No? Also the whole “You have to click to see the Gamepasses now” is just plain stupid. I doubt it will decrease the Sales. If people are going to buy something they will know to look there.

Except… My module makes that negligible. Developer products are now as easy to set up and use as game passes with it.

[quote]
Gamepasses are also displayed on the Website boosting sales. It seems fitting to be able to buy One-Time Purchases from the Website, No? Also the whole “You have to click to see the Gamepasses now” is just plain stupid. I doubt it will decrease the Sales. If people are going to buy something they will know to look there. [/quote]
It will decrease sales for the same reason if ads had a “click here to view ad” button. The reason people were purchasing them (for the most part) was because they were right there in their face. “Oh, an RPG! I guess I could use that…” It’s called impulse buying. Now that users have to navigate to a separate tab, there won’t be any more impulse buying (where most of game pass revenue came from). Oh, and if you rely on game passes for impulse buying because you aren’t able to achieve impulse buying with in-game purchasing then that’s your problem.

So, make things pay to win?

So, make things pay to win?[/quote]

No – impulse buying has nothing to do with pay-to-win. Impulse buying is displaying purchaseable content in front of the player’s face (in a good way) while they’re not in the shop. On the spawn selection screen? Show three purchaseable items in the bottom right corner: quicker spawn delay, larger spawn radius, drop pod spawning. On the “You died” screen? Show the player armor packs, health kits, etc. You shouldn’t need to rely on game passes for impulse buying. If you do, then that’s just you not being a very capable / resourceful developer. It’s not a reason to add/remove/change a site feature over.