I’ve been trying to figure out this issue for a while, but my game takes anywhere from 2-3 minutes to load in for an average player, and it’s even worse for users with slower internet. I’ve been going through it all night deleting unused unions and meshes, and just taking apart expensive unions and going for low-poly part replacements instead, and still it takes an awful amount of time to load. I know for sure this isn’t a script issue as I tested with all scripts disabled, and console isn’t showing any significant script usage when initially loading, so this all comes down to the build.
Things to note:
-Streaming is enabled
-Most if not all meshparts are set to StreamingMesh (Level of detail adjusts the farther you are)
-All my unions RenderFidelity is set to Performance
-I only have about 20-30 custom textures.
-The game is about 35k parts in total.
I was wondering if I could get some assistance with this.
Here’s the game in question: https://www.roblox.com/games/381276769/testing?refPageId=def12f4b-5b8e-4aac-b449-170277087d8a
I’ve included a part-counter gui for reference!