Extremely messy shadows

I’ve been experimenting with the lighting in my Backrooms game and for some reason the shadows are all messy after changing the SurfaceLight’s angle from 155 to 180.
(Couldn’t upload an image of it since my internet is way too slow but there are these really faint shadows everywhere and they sometimes overlap)
Anyone know how I can fix this?

Not sure if this would do anything, but if you haven’t already you might try switching to future lighting

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Been using future from the start.