When using the new Roblox bundles listed below, it has been observed that the sizes of the eyelashes, eyebrows, and hair do not match the expected proportions. The sizes appear to be inconsistent and vary across different bundles, resulting in an unnatural appearance.
Navigate to the Avatar section located above the screen.
Select “Rig Builder.”
Choose your avatar or use the Skinned Meshes for a quick importation.
Ensure that the Rig Type is set to R15.
Wear any of the affected bundles mentioned above.
Observe the sizes of the eyelashes, eyebrows, and hair.
Alternate Reproduction Steps:
Method B
Join the experience called “Catalog Avatar Creator” created by @ItsMuneeeb.
Access the in-game Avatar Creator.
Wear any of the affected bundles mentioned above.
Take note of the sizes of the eyelashes, eyebrows, and hair.
Expected Behavior
When wearing the Roblox bundles, the sizes of the eyelashes, eyebrows, and hair should be consistent and proportionate across all bundles. They should match the intended design and provide a visually pleasing appearance.
Actual Behavior
Upon wearing the affected bundles, the sizes of the eyelashes, eyebrows, and hair do not match the expected proportions. The sizes are inconsistent and differ between bundles, leading to an unnatural and potentially unappealing visual outcome:
Issue Area: Catalog Assets Issue Type: Other Impact: High Frequency: Constantly Date First Experienced: 2023-04-04 17:55:00 (UTC-3) Date Last Experienced: 2023-07-09 03:03:00 (UTC-3)
Hello, yes, we have found the core issue and are working on a fix. It may take a moment as we (as always) need to verify changes impact on overall existing items and experiences.
Hey @CalGamesDev. Thanks for the update! I checked the Method B and nothing has changed. However, in a few minutes, I will try to reproduce the Method A and return with the results.
All characters mentioned in the topic’s description (A-Z) have been updated fully and no longer have issues in the aspects of the numeration in the class Order.
Characters Charlie, Glenn, Peyton and Riley are now with an error related to their design where the left eye is a bit opened. I suppose there was an issue with the retopology process.
(Character showing only head if applying Bundle description to a Dummy. This also happens for both Methods as I have mentioned in the topic’s description)
For this issue, has the original issue been fixed which was the ordering of hair and eyebrows? Is the problem now a different/new issue related to eyebrows?