I agree completely. The feedback given on this post is exactly what I needed to start taking steps in the correct direction.
Thank you all who have replied with your concerns.
I agree completely. The feedback given on this post is exactly what I needed to start taking steps in the correct direction.
Thank you all who have replied with your concerns.
The videos you have provided don’t seem to load, when i copy link address it leads me to https://devforum.roblox.com/404.
I’m not sure why the uploaded videos have been removed. I can assume there are moderation steps taken before videos are displayed.
If the videos are not working in an hour. I will attempt to re-upload them
I re-uploaded the video using imgur. They should be working now.
Are there any advantages that this plugin has, as compared to other virus-removing plugins?
The first thing that comes to mind is the built-in user interface. Most current antivirus plugins do not offer a graphical interface. But only match names and remove scripts automatically. Luckily this plugin lets you pick and choose what scripts might be causing errors or problems in this game. In V1.0.3 I updated the search to read each script individually to pick up possible malicious functions or methods used in them.
Got some suggestions for you:
Script.Source
…If you want to compete with other antivirus’s offer more than they do.
Thank you for taking the time to respond. A few features you may have missed while reading my post.
In the next update I will look into getfenv() and the whitelist key that you brought up.
Thank you again for expressing your ideas. If you would like to follow patch notes. I update the main post under the “Updates” label at the bottom of the page.
this list should be expanded to every single accessible service in studio, I’ve personally seen a lot of viruses hiding in NonReplicatedCSGService, I really do not remember the name, but it was something along the lines of that.
I’ll take a look. I appreciate your concern and suggestions
Well… It sort of is an anti-virus, it detects malicious scripts and you give the ok do destroy them. Lots of malicious scripts have the bad code hidden in the script and you might miss it.
Thanks to everyone who has supported the plugin. I just released an update that will now check more cases. IF you would like more information look under the “Updates” tab on the main post.
I appreciate everyone for expressing their concerns with the plugin and will continue to add more as time goes on.
This seems like a great plugin! However, I already have the ro defender plugin and I’m wondering how different it is from that.
Also, when it scans does it scan every script in the game or just the scripts in Workspace or ServerScriptService?
The script checks more than Workspace and ServerScriptService.
checking script names is a pretty bad technique these days since virus makers can just change the name to something not in your library, maybe look for obfuscated code by searching for one line scripts?
With the release of version 1.0.3 I added a method that not only checks against the name of the script. But reads the script line by line to search for backdoors. Scrips that use require() passed with an assetId or getfenv() will now be detected. I with 1.0.4 I added scripts that are children of RotateG to the watch list as well.
neat. What exactly does the Quarantine actually do?
The quarantine function will remove the scripts that are found under the red box on the right side. That way the user can choose what scripts they want removed.
I mentioned the UI thing beforehand, but thought I’d touch up on it and be more specific.
Size of ScrollingFrames Relative to the amount of children inside of them
Panic button
More checking locations
Thank you for your response. I have been planning on doing a UI overhaul. But am also caught up in another project at the moment. Next update I will look into beautifying the plugin.
Until then. Why fix what aint broke