Where is Data defined and what does it do?
Edit: Nevermind that question, Got it now, thanks
Edit2: lol scratch that, actually what is the “AngleY” and “AngleX”?
Where is Data defined and what does it do?
Edit: Nevermind that question, Got it now, thanks
Edit2: lol scratch that, actually what is the “AngleY” and “AngleX”?
AngleY and AngleX are the position of the mouse. Its part of the Camera script. Data is where i store data for the character. Just a folder to put my values in.
Question: Can this work for a tornado or volcano erruption as well?
I wonder if you have a preset for a basic hit attack, but overall very useful module
Some way to detect when the camera stopped shaking?
strange, i have it so if you land the screen shakes, and it works once but then all the other times it doesnt shake (nevermind, fixed it)
Very useful! I’m using modified presets
Can you stop a :StartShake() without stopping it all, so i can start an explosion preset afterwards without having to :Start() again?
How do I trigger it from the script? (summon a script)
has anyone found a way yet to make this work with fps unlockers?
Is there a way to change the intensity of the shake while it’s already going?
is there any way i can use this for server script ?
you can’t shake the camera on the server
Where do all these scripts go?
Edit: my first question was stupid
Is there a way to edit the attributes of a continuous shake mid-shake?
I came across with a big problem with EZ Camera Shake not too long ago.
So i have a FPS Unlocker and it makes the Camera Shaker to shake way too much.
Here you can see the ressult:
Without FPS Unlocker
You can find the FPS Unlocker i use here:
Is there a way to make sure the rotation will return back to the original camera rotation when the shake is ending?
EDIT:
The only solution i see is to make the shake less intense to make it not as noticeable.
I figured out how after 2 weeks of searching, you need to loop the camera lerping back to it’s original cframe
sorry for reviving this, but when looking at this script and testing it ingame, it works the other way around, like the farther I get away the more intense the shake gets, the more closer i get the less intense it gets, but i want it the other way around, any help?
I had this exact same problem and after searching on google for a while I found a solution using some complex math:
local Dist = (character.Head.Position - Distance).Magnitude
local Constant = 80
local Clamp = 2
local Damping = 3.5
local DistValue = (Constant/(Dist + Clamp)) ^ (1/Damping)
local Shake = camShake:Shake(CameraShaker.Presets.Explosion)
Shake:SetScaleMagnitude(DistValue)
You can change the body part at the beginning I just prefer using the head.
I also sadly forgot what most of the numbers are but I think the Constant is the base number that decides the intensity if you want to change it.
Also the Distance value at the beginning is just the magnitude between the character and the explosion for what I am using it on just in case you were unsure what it is