So, how would one go about updating this module to appear consistently across different frame rates?
Currently, on 240 FPS displays, the animations will appear much faster. Likewise, will appear slower on <60 FPS. Looks like this was designed for 60 FPS only. Understandably so, as it was the only one supported by Roblox until recently.
idk if its just me but pause and destroy dont work at all, I simply tried this in ur uncopylocked place and tried doing like textEffect12:Pause(), no output
Hello, I’m wondering how this module could be used to construct a UIStroke animation that is of the colors moving in a direction rather than the colors rotating, I’ve attempted using the custom properties by making a .Stroke.new class however it would always turn out as a jittery, flashing mess.