So, how would one go about updating this module to appear consistently across different frame rates?
Currently, on 240 FPS displays, the animations will appear much faster. Likewise, will appear slower on <60 FPS. Looks like this was designed for 60 FPS only. Understandably so, as it was the only one supported by Roblox until recently.
idk if its just me but pause and destroy dont work at all, I simply tried this in ur uncopylocked place and tried doing like textEffect12:Pause(), no output
Hello, Iām wondering how this module could be used to construct a UIStroke animation that is of the colors moving in a direction rather than the colors rotating, Iāve attempted using the custom properties by making a .Stroke.new class however it would always turn out as a jittery, flashing mess.
yeah, I realized that but I donāt know why you removed them when it shows in studio it used to do that. Itās a bit harder to see which is which now, also how do I apply the shine texture to a bar, I want it to sparkle a little bit, can you help me out with that, itās a progress bar.