ezVisualz - UIGradient and UIStroke effects made easy!

So, how would one go about updating this module to appear consistently across different frame rates?
Currently, on 240 FPS displays, the animations will appear much faster. Likewise, will appear slower on <60 FPS. Looks like this was designed for 60 FPS only. Understandably so, as it was the only one supported by Roblox until recently.

Reference: Introducing the Maximum Framerate setting

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Just published a fix for this. Should have initially factored in delta time, thanks for reporting this!

(a couple of effects off but will look into fixing those)

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A new effect has been added to ezVisualz: ShineOutline thanks to @tinblox11

Also, support for Wally:


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idk if its just me but pause and destroy dont work at all, I simply tried this in ur uncopylocked place and tried doing like textEffect12:Pause(), no output

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Just published a fix for this, thanks for pointing it out!

Lovely, now i can save more time by working on the core gameplay instead of front end satisfaction, thanks!

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Do you have any idea on how to make your Module connects to a Karaoke System?

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Hello, I’m wondering how this module could be used to construct a UIStroke animation that is of the colors moving in a direction rather than the colors rotating, I’ve attempted using the custom properties by making a .Stroke.new class however it would always turn out as a jittery, flashing mess.