I know what everything does on F3X except from this one thing. I entirely understand what it does in terms of using the rotate tool for, “local” but I don’t know what I could use it for in move tool. I’m speaking from 2016-2022 from using F3X and I don’t even know what local does in the axes.
You could say that no one really explained what it does from my experiences in the past.
Local axes use coordinates local to your selection as opposed to using world coordinates. Local draggers will only visibly reorient themselves if you’ve rotated the selection beyond 90 degree increments (so they aren’t aligned with the global draggers), which I’m assuming is why you’re not familiar with this.
Using global coordinates:
The same part using local coordinates:
Oh no, I know that. I use ‘last’ for that kind of stuff. It’s just not the same because when I select a group of parts (with local), sometimes they separate whenever I move the selected parts.
F3X uses local coordinates relative to each individual part, hence why they separate if their orientations aren’t consistent.
If you need to move a selection without separating parts try using the default Studio draggers and enable local coordinates with the CTRL + L shortcut. F3X’s Last setting doesn’t exactly do this - it just uses the coordinates relative to the most recent part you’ve clicked.
Thank you for your help. I understand now.