Hey Sami
I’ve had the same problem for a while, and dived a little bit into it.
It seems like the problem is with the game’s SignalBehavior being set to Deferred.
To fix that, check your Workspace’s properties, and set SignalBehavior to Default, this should fix it.
Let me know if you have any more problems.
Edit: Whoops, I didn’t see this was from 2 years ago, oh well.