Hi all, i’m currently going through the process of creating a Dynamic Head, and have gotten to the point of finalizing facial animations using FAC poses. I noticed when importing to studio, the poses I created in blender are not coresponding to the values being set in the FaceControl within studio. Attached is a snippet of the pose set in blender v.s scrolling through “JawDrop” in FaceControl. I have tried using only rotation for the jaw bones, as well as only translation, however the output is more or less the same.
My previous reply was incorrect; I’m not sure how I solved my errors, but it was not from my original update. Sorry if someone finds this in the future.
Solved on my own; The answer is that you MUST use the same frame from the reference projects in the documents on your custom properties (Creating Basic Heads | Documentation - Roblox Creator Hub). Hopefully this can be made more clear in the future, as it would have saved myself and countless others several hours attempting to troubleshoot.