Face decal not appearing on custom Humanoid, + body colour issues

Hi! I attempted to search for this but couldn’t seem to find anything.

After some trial and error, I have successfully created a working custom Humanoid model and rig that works properly as the StarterCharacter.

However, for some reason, once the ‘Humanoid’ part is inserted into the Model, it’s face decal suddenly vanishes, and there are some strange colour issues.

This is how the Model should appear (and does appear when it is not attached to a Humanoid part):

This is how the Model appears once turned into a Humanoid:

The Head hierarchy is as follows:
image

The ‘face’ decal is on the correct… well, face. Here are it’s properties:

The BodyColors part also does not work - it either applies inconsistently or applies as an ‘overlay’ over the part colours. Should the model’s base colours be something else, i.e. uncoloured? Obviously the welded parts won’t be affected by BodyColors, but that’s okay, I’m just focused on the ‘default’ parts for now.

This is my first time actually attempting to do this, so I’m sure I’ve missed something crucial! Any advice would be appreciated. Thank you!

(P.S. Strange note, that second model on the right actually had its BodyColors part removed, but still retains the colors even after restarting studio. No clue what’s going on there.)

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You could try making an invisible part in front of the head, putting a surfacegui or decal with the face on it, then welding it to the head.

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Just to make sure - do you mean essentially making a default rig transparent and welding the appropriate parts? My character is thankfully R15!

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I see this seems to be a common tactic for custom faces, so I can only imagine face decals are kind of buggy in general. Thank you for the suggestion - that might just be what I end up doing!

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