Hi! I attempted to search for this but couldn’t seem to find anything.
After some trial and error, I have successfully created a working custom Humanoid model and rig that works properly as the StarterCharacter.
However, for some reason, once the ‘Humanoid’ part is inserted into the Model, it’s face decal suddenly vanishes, and there are some strange colour issues.
This is how the Model should appear (and does appear when it is not attached to a Humanoid part):
This is how the Model appears once turned into a Humanoid:
The Head hierarchy is as follows:
The ‘face’ decal is on the correct… well, face. Here are it’s properties:
The BodyColors part also does not work - it either applies inconsistently or applies as an ‘overlay’ over the part colours. Should the model’s base colours be something else, i.e. uncoloured? Obviously the welded parts won’t be affected by BodyColors, but that’s okay, I’m just focused on the ‘default’ parts for now.
This is my first time actually attempting to do this, so I’m sure I’ve missed something crucial! Any advice would be appreciated. Thank you!
(P.S. Strange note, that second model on the right actually had its BodyColors part removed, but still retains the colors even after restarting studio. No clue what’s going on there.)