Face looking weird in custom rig

Hi

So i made a custom character for my game, everything was good, a little issue with the head scale but managed to fix it

Now my problem is, the face looks notoriously strange:

Not only happens with default face, also with other decals.

Anyone knows why is this happening, or is there a fix?

I would really appreciate if you help me

Thanks!!

2 Likes

Looks like your head does not have a UV map, so when you apply the decal, it’s wrapping the entire head. You’d need to create a UV for it and make the front of the face occupy the whole map.

3 Likes

Thank you!!

Really never thought about that. After creating the UV map i saw why it was looking wrong. Many many thanks