gkku
(gkku)
#1
When using FaceCamera with curved beams, the beam segments seem to rotate as though the beam is straight, making the beam rotate in very strange ways.
https://puu.sh/zC4wh/53d3b90db7.mp4
In this example, it’s very obvious that the curved beam is being rotated the same way the straight beam is.
BeamFaceCameraBug.rbxl (13.4 KB)
1 Like
Tihs is intentional. FaceCamera is only calculated at two endings and lerped between them, to avoid strange direction filp between adjacent segments.
1 Like
system
(system)
Closed
#4
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