FaceCamera does not work correctly with curved beams

When using FaceCamera with curved beams, the beam segments seem to rotate as though the beam is straight, making the beam rotate in very strange ways.

https://puu.sh/zC4wh/53d3b90db7.mp4

In this example, it’s very obvious that the curved beam is being rotated the same way the straight beam is.

BeamFaceCameraBug.rbxl (13.4 KB)

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Tihs is intentional. FaceCamera is only calculated at two endings and lerped between them, to avoid strange direction filp between adjacent segments.

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I was afraid of that. :confused:

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