But when i use the “outline” with it, everything inside the model gets flipped.
Although i can turn on double sided, it would look fine. Only downside being that the green part gets flipped, (litteraly a normal part, i have no idea how this is possible.)
Is this a bug?
Or could this cause the issue?
I found a soloution, for some reason the CFrame that was returned from Placement:CalcPlacementCFrame() was flipping the normals, decided on turning it into a vector3 and then into a cframe again and adding the rotation after, for some reason this happened and it was strange.