Faces missing on mesh but all normals are recalculated correctly

a few faces are missing from my mesh imported from blender, and usually id turn on face orientation to check which faces might be facing the wrong way:

the entire mesh is completely fine in blender, and all normals are correct, but in roblox,

image

i see some faces missing with the other meshes as well
pls help is something wrong with my mesh, why are some faces missing

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Sometimes this can happen with importing objects with complicated faces. What I do is spot the faces that are missing in studio in blender and then merge them with other ones. The faces should reappear after that, at the cost of quality, of course.

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Assuming this is the correct reason, you actually don’t have to sacrifice anything - just triangulate your mesh before exporting. Complex n-gons don’t always triangulate well on Roblox’s end, so triangulating in your 3D software does the heavy lifting and keeps it accurate.

I got into detail in this thread as to why this happens:

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