I’ve built a practice facility (for fun) based on SCP: Containment Breach (Steam game).
I would like critical feedback.
Game Link: The Facility [ALPHA] - Roblox
I’ve built a practice facility (for fun) based on SCP: Containment Breach (Steam game).
I would like critical feedback.
Game Link: The Facility [ALPHA] - Roblox
I think it’s an all around good game design I feel like you could add a Loading screen GUI and also some more shadow effects to make the game even more scarier but overall it’s looking really good.
Too me, the walls look a bit bland. I would add some posters, or some TVs to the wall or even some cracks too, something that doesn’t make them all seem plain and the same.
What could you add or change:
You could add GUIs.
It needs to be more gory. Blood, dead bodies, creepy animals and noises. Not to the point where children get nightmares but to a point where they are scared.
You could add more to do and a purpose to the game.
More details and different materials.
You could add a maximum zoom distance script so people can’t do this:
What you really need to start thinking about though is some sort of player retention. If you are unsure what that is or how to implement it I recommend this great article:
I would add some background noise/sound, and flickering lights to make it feel more realistic. Like @DataBeta said, a intro UI would make it look better. Great job at your building though!
@LucasThePolitician
Thanks, I made this within 4 hours. There are audio in a game, flickering lights I’m not sure how to do as I’m not a scripter.
Do you have a zoom distance script that I could use? I’ll be thinking of adding some bodies here and there. I haven’t made any purpose yet, I just came up with an idea in my head and this was what came out. What type of UI’s? There is already audio in the game…
@BCbuds
Never thought of cracks, do you know any texture backs that would be useful for my build?
I read a post before and heard that they are not necessary…(Loading GUI’s) How could I create shadow effects?
@Inspirre, Unfortunately I don’t know of any good textures, terribly sorry. Best of luck in finding some. Can’t wait to see the end result of this cool project after you finish implementing all this wonderful advice.
The tables seem to be overly simplistic and have room to improve and I recommend including more assets around the map other than the papers.
The tables (office desks?) in the 4th photo could perhaps be differently textured/colored, whereas the current tables seem bland. Even a minor change such as a differently colored table could make one table stand out from another, perhaps one of them could be more important by being differently colored (giving the vibe of a desk for a supervisor of that particular area).
(Also what Dominated said in the post before this about adding more than just papers is an excellent suggestion, that would greatly improve the build.)
The space looks very empty, I feel like there should be more than just desks, perhaps cubicles? Also the walls look bland as well, perhaps add some paintings or pictures.
One last thing: it’s extremely dark and I suggest improving the lighting. If you want it ominous you can still do that with the correct amount of lightning.
@Inspirre For an idea its a great start, and I understand you haven’t made a purpose yet. However all games need a point which is why I recommended you started thinking about it, if not people won’t want to play.
The UIs all come down to what you inevitably make your game about. I cannot really suggest anything solid, although perhaps a menu GUI where you can click play, customise and see who made the game would be nice.
I recognise there is already audio in the game, but perhaps more creaky or high pitched noises could benefit the game.
As for a maximum zoom distance script put this in a script in ServerScriptService and it should do the trick:
game.Players.PlayerAdded:connect(function(player)
wait(0.1)
player.CameraMaxZoomDistance = 10
end)
This might not be the best way of doing it but it works. Also hopefully you realise the number is the thing you need to change to dictate the zoom distance.
Thanks for the suggestions and your opinions, I am not longer working on this.
No problem
I think your game has a real nice start. A few things I would change (below)
I feel as if the map needs more assets. For example, most rooms are just walls and the hallways are pretty bland.
I definitely think that you should work on the lighting to give it more of a spooky aspect. One Idea you could have in regards to lighting, ties in with the map assets point above. What you could do is, maybe have some ceiling lights, a few are broken, and boom, a more spookier aspect in my opinion.
I did notice that you had some npcs at your game. I would definitely suggest adding more of them, as it gives a spookier aspect as well.
(Opinion) Every good myth game has some jump scares or creepy npcs. I would definitely try to add some jump scares to your game.
Best of luck to you on your game!
I think that the map looks super nice, the builds are simplistic but good, the design and theme is good, and I think that the map overall looks pretty nice. However, I would say adding more details could be a major in helping with making the game “spookier” just make sure that the details fit with the theme and are as nice as the stuff already in the game!
Like the others, I enjoy the game design but think the tables and chairs are just kind of too plain. Maybe add some effects and sounds to the High Voltage Gate and other areas so people actually know it can kill you because I didnt notice it at first due to the closed space my camera was out of view of it. If your planning for this to be an ongoing game, maybe add some objectives, I understand you dont really know how to script but theres people out there that might help you even for free.
Also I was able to jump through the roof and onto the walls, is CanCollide set to True on the roof?
I was lucky enough to meet @Inspirre at this place, and he showed me around “The Facility”.
He also taught me a trick to get past the High Voltage Gate - by jumping through the ceiling and walking the wall. (that will probably be patched, eventually - but I can attest he knows about it)
As a big fan of the Horror/Sci-fi genre, and a big fan of maps like this - I did offered to help with some scripting. So, maybe there will be some new things coming soon.