You’ve probably seen this issue yourself multiple time, so have I, but yet I’m asking about this, I inserted a Sound instance in studio and put in an id, turned on playing & looped, and it worked, when i did the exact same but let a script put in the very same id, it failed to download sound data, any ideas on how to fix this?
failed to load as you can see
while in studio, it loads just fine (as well as in the game when i do via studio)
elonrocket
(elonrocket)
April 28, 2021, 12:56pm
#2
Are they your sounds? If not it could be they were archived by the owner.
if they were archived, would they play in the game if i put it in via studio? When I put it in studio, it played in the actual game as well
Are you just putting the id, or the url?
I’m not sure
I just checked on the Roblox library and those two audios are not archived. I seem to remember this happening to me a while ago.
Do you know if it works if you publish the game?
the id, should i add rbxassetid://?
I recommend trying that. It might work. I had faced the same problem earlier.
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That is not his problem, it will autofill the id regardless whether you put the full url or not.
apparently only in studio, adding rbxassetid:// worked
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That is for a reason. The autofill behaves like a plugin script, so it won’t work in a live game.