How would I achieve this reflection effect like this game?
Add a part, set material to glass, set transparency to something above 1, add a highlight instance, set it’s fill transparency to 1, set it’s outline transparency to 1.
You’re done.
You can also make better glass with the same method by setting occlusion to Occluded for the highlight instance and setting the fill transparency to something less than 1.
(Summary of @SomeFedoraGuy 's reply.)
2 Likes