Fake shadows vs lighting engine shadows

I have a quick simple question, what is better? False/fake shadows or using the action lighting in the engine.

Here is an image of a fake shadow image

I’d like to know which is better, for my showcase and for everyone else.

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I don’t know if I should change the name of the post.

Using fake shadows will most of the time be far less performant than Shadowmap, but it offers the potential for greater realism.

If you are making a game with gameplay functions, use ShadowMap, if you are striving for realism in a showcase, try out fake shadows.

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Can you explain what a fake shadow is?

A custom shadow, not using robloxs in game engine sometimes made wih meshes or blocks.

Fake shadows are often incorrectly done. Looking at your screenshot, it doesn’t make sense based on the angle, ground roughness, and focal points.

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In this case, I believe it’s a baked shadow, probably made in a program like Blender and then baked into the mesh texture. It’d be neat to be able to do this in Roblox studio too.

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