Hi! Just wondering if you could clarify on what you mean by “fall damage based on velocity”!
Do you mean that if I fall and hit the ground at a certain velocity, I will take a certain amount of damage independent of the velocity?
Or that if I fall and hit the ground based on certain factors (air time for instance), I will take a certain amount of damage that is calculated based on the velocity just before I hit the ground?
Either way, I would refer you to this lovely article that might have information on this topic: https://devforum.roblox.com/t/best-way-to-make-fall-damage/507182