Basically the jumping and falling animation ain’t rotating the proper way since my falling animation is oriented on the other side of the character same for the walking animation provoking the jumping animation to not rotate properly. I don’t know if I need to fix certain part of the animation script (in startercharacterscript) or I need to redo the idle animation. If you know the solution, please tell me how to fix it.
If you are referring to the arms going backwards, just ensure that isn’t the shortest path. If you look at the roblox falling animation, the arms never go up to 90 degrees. You could customize the system to include a landing animation, but it would be easiest to just modify the animations to stay between like -85 and 85 degrees from forward on the shoulders.
Unless your not directly overriding the animations in the Animate script roblox gives, you’ll have to set them yourself either by reuploading them with a renewed priority or changing the property of the animation track in the script.
I haven’t done it in a while, but iirc you can grab the priorities of the default animations by just looking in the Animate script.
Well no matter the priority they take the shortest path, so with one animation going straight up and one straight down that path could be either way. The most powerful solution would be making a landing animation that manually brings the arms forward.