I’m trying to make it so that if the player hits a certain key the animation will play. But whenever the player is free falling the falling animation keeps playing but it won’t allow the other animation to be played.
For the code, I just make it so it plays the animation normally after the key is hit but then again the falling animation keeps interrupting it.
I would just like to point out that there is two seperate animations for it. You can see the first one being played in the video but the second one won’t play.
Hello, is your animation’s animation priority set to action? Action animation priority makes the animation override other animations currently playing.