I am working on a parachute system, my parachute animation works perfectly on ground, however when I jump from high up it stops working as the falling animation plays over it.
The animation priority is set as Action if that changes anything.
To change animation priority, when two animations are playing at the same time, you need to change the animation weight.
FallingAnimation:Play() -- Let's say this is playing
ParchuteAnimation:Play() -- Then this plays
ParchuteAnimation:AdjustWeight(1.5) -- This animation will play over anything with a lower weight
-- The base weight for all animations is 1.
Is the fall animation a custom one? If so just make it so while the parachute animation is playing the falling animation stops. Other than that, I wouldn’t know. The animation adjustweight should override the falling animation even if it plays after