Hello developers.
I’ve ran into a problem with my script. Basically, I’m trying to change the current C0’s to the preset ones that are already set. The script runs just fine. But doesn’t change the C0 remotely close to what its supposed to be. I don’t know why this is happening. Please help.
When Spawned In:
How It Should Look:
Code:
-- Welds --
for _,Welt in ipairs(Meshes:GetChildren()) do
-- Check --
if Welt:IsA('Weld') then
-- Replace --
print(Welt)
local C0Goal = {C0 = NewBody:FindFirstChild('Jersey'):FindFirstChild(Welt.Name,true).C0}
TweenService:Create(Welt,TweenIno,C0Goal):Play()
end
end