Fantastic Frontier: Otherworld Update [1.00 Beta]

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Otherworld Update

-Gameplay

  • 50 Floor Monster Tower
    - Earn rewards every 5 floors (old and new items; better rewards at later floors)
    - Choose to leave and keep your rewards or risk losing them by going for another 5 floors
    - New monsters
    - Challenging lategame floors
    - Special item for beating floor 50 final boss
    - Play with 1 to 4 people, group up and enter the tower in the Town of Right and Wrong

  • Vanity Slots
    - New tab in inventory for cosmetic customization
    - Items in vanity slots will appear over equipment, but not provide bonuses
    - Slots can X’d out to appear empty
    - Added a stats display in inventory to easily view all equipment bonuses

  • New Items
    - 18 new armor sets
    - 6 new weapons
    - Various new standalone equipment (head, misc, back, etc.)
    - Various new monster-oriented collectibles

  • New Traveling Shopkeepers
    - 4 new shops
    - Shops change locations when it changes to night
    - 1 misc + collectibles shop, 1 special food shop (more below), 1 lategame shop, 1 very lategame shop
    - All shops except the ‘very lategame shop’ appear only around towns

  • Fireflies + Otherworld Presents
    - Collect floating fireflies all around the map
    - Exchange fireflies for Tower rewards at the new shopkeeper “Stick”
    - Giving “Stick” more fireflies will result in better rewards
    - Otherworld Presents now appear rarely all around the map
    - Otherworld Presents grant a high-tier dungeon reward

  • New Monsters + Monster Changes
    - New monsters from the Otherworld have been added around the map.
    - Reduced amount of monsters on the map (see performance)
    - All monsters now have a wider variety of drops (+ some new collectibles)
    - Monster locations have shifted somewhat around the map
    - Killing an individual monster will make you more money on average, but they now have to be hunted down

-Performance and Optimization

  • Streaming Enabled has been turned on
    - Greatly reduced joining times
    - Less to render on the client for lower-end players
    - Game has been modified to work with Streaming, please let us know if you find any related issues

  • Monster Stability
    - Greatly reduced frequency of monsters spinning and flinging off the map
    - Some monsters may need additional adjustments to remain stable under heavy traffic
    - Please let us know if you see any monsters still flinging
    - Number of total monsters on the map at once has been reduced
    - Dev Note: Monsters are very performance intensive on the server, we felt a reduction was necessary for stable servers. We know some players really enjoy the monster fighting portion of Fantastic Frontier, we hope to appease these players by offering increased drop variety and the Otherworld Tower as a combat oriented challenge.

  • Dialog
    - Improved text readability by fixing text rescaling when dialog appears
    - Dialog can now be exited at any time by jumping

  • Other
    - Removed legacy pathfinding - server crashes may have been related
    - Improved network ownership for when multiple players are fighting the same monster
    - Various other bugfixes and performance improvements

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We’ll be adjusting the balance and keeping an eye on performance and bugs as the update releases. We hope everyone enjoys the update, and thanks for playing!

34 Likes

I cannot wait to explore the new update!

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