I would like to make a bullet shot sound far away when it is using the sound effects
I think you would have to use a combination of Sound properties:
float
RollOffMaxDistance
[notreplicated]
The maximum distance, in studs, a client’s listener can be from the Sound\s
origin and still hear it. Only applies to Sounds parented to a Part
or Attachment
(3D sounds)
float
RollOffMinDistance
[notreplicated]
The minimum distance, in studs, at which a 3D Sound
(direct child of a BasePart
or Attachment
) will begin to attenuate (decrease in volume)
RollOffMode
RollOffMode
Controls how the volume of a 3D Sound
(parented to a BasePart
or Attachment
) behaves as the distance between the listener and sound’s parent changes.