"Farlands" bug - visual glitch

This bug has been found and documented years ago, but for some reason, Roblox still hasn’t really addressed it (as far as I can tell).

This bug happens when you start to go far out in any direction. This is what it looks like:

It seems to occur in any game (obviously a lot of games don’t go this far out, though). I am currently working on a little side project that will require a massive world. Every player gets their own planet, and this is very quickly going to become a problem.

You can repo the bug for yourself here:

Roblox recently released 64-bit servers (there isn’t an announcement yet) for large worlds. It’s hard to get a really large world, though, with this bug.

Has anyone else run into issues with this bug & and they got around it?


This is called floating point errors and it is a byproduct of how number systems on computers work. Here is a great informative video on why this happens.

If you’re interested in computer science do yourself a favor and subscribe, they do great videos all the time


Perhaps using Reserved Servers could solve this?

1 Like

Have you considered doing everything in miniature to get the most out of safe dimensions?

It’s a bit of a pain because you need to adjust characters and gravity to stop it being weird, although if you’re doing planets then maybe you have your own gravity anyway.


Here’s an idea: everyone is moved relative to your character, so you’re technically always in the same place, but the world around you moves.

This would be fairly difficult to implement, but I feel it could work out!!


Planets are smooth terrain - that wouldn’t really work.

Although I had this idea earlier:

  • Space ships can have upgraded fuel tanks, but you can never have enough for you to travel far enough get to this glitch.
  • When you warp (you have to warp to travel long distances, trade posts, friends worlds, etc), you are put back to 0,0,0 and your warp location is generated around you
  • If you end up somewhere there isn’t any planets, we will reset your position to 0,0,0

I think that would probably work.


Wouldn’t work with smooth terrain since the voxels are 4x4x4, although if you read my reply above I explain an idea I had to get around this.

One of my biggest goals for the project is for it to be 100% seamless - no teleports. If you wanted to you could travel across the universe (although it wouldn’t be feasible in game because of fuel limitations).

1 Like

A solution that you could try would be to move the entire world around the character so the character is always at 0, 0, 0. Not sure if this would cause a lot of lag though.

Like I said in other replies, planets are smooth terrain. This wouldn’t be feasible at all and would cause huge lag. Although, I get where you’re coming from.

I can probably do this if there are no planets rendered (reset their position to 0,0,0 when they’re in the middle of space without planets in view).

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.