Hey, the problem is; With the Fast Cast Module If I shoot with gun at a nearby wall or at a point I’ve already fired at, the bullet will go behind me, How can I disable/fix it? I will be glad if someone can help
Proof:
Hey, the problem is; With the Fast Cast Module If I shoot with gun at a nearby wall or at a point I’ve already fired at, the bullet will go behind me, How can I disable/fix it? I will be glad if someone can help
Proof:
What system are you using to aim the gun? You should be preferably using ViewportPointToRay and not Mouse.Hit or raycast
I already maked that
Fast Cast Redux And PartCache Modules
I would appreciate if someone can help who knows Fast Cast Ray Module, the problem still persists.
I’m not sure about this, That’s something to do with the Module itself. (as it automatically calculates it and the way it calculates) The best thing i could recommend you is to Filter the LocalPlayer & it’s Character together with the other Instances. Another thing you could do is to Raycast every Frame to check if the Gun is Overlaping any Objects and move it forward.