Fast flags are being used as cheats

Sadly, what you said is just IMPOSSIBLE, due to how roblox sees it’s future. Hoping for something to change, but for now I mess only with render distance flag, to get 40 FPS with max render distance

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I have to meddle with internal flags to get good performance on my high-end pc, roblox is insanely unoptimized. maybe if roblox offered deeper graphics settings on their own like most games do, we wouldn’t have this problem. you should be able to get higher render distances without having to ramp up the shader qualities and AO. It’s comparable to piracy, if people were given more options, people wouldn’t need to mess with external programs.

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i’m mostly advocating for flags to be left alone because i want the choice to have flags on. roblox’s rollout system is infamously horrible because if you’re in a slow rollout channel like i am you’re stuck stranded 99% of the time waiting decades for new features instead of just being able to turn them on in a beta menu like studio.

there is zero good reason for removing flags because it hurts every single user who needs more than the normal client offers as everybody has come to expect the ability to turn on new features or change existing ones which would make no sense to turn into settings

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i hope they don’t remove all flags or just remove the flags that cause people to glitch around the map, I use fastflags to disable the full screen titlebar as it gets in the way of my screen or exclusive fullscreen so i can get a smoother video, removing fflags hurts every user who needs more than the normal client which is pretty much everyone, i’d rather pentest some of the flags and patch them first over disabling all of them completely

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can people stop saying this already

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Hey everyone, we appreciate the feedback we are getting from passionate users who use flag overrides for good faith purposes like performance. As we said before, we want to avoid interfering with good faith flag flips, whilst also not requiring we hunt down every flag that can be used for evil. That’s why we promised we would implement an allowlist of flags that we know are safe.

I looked through the list of allowed flags and, though we can’t share the exact list yet, I can say with relief that it is quite broad, and includes tens of the most commonly used flags, including several of the performance overrides offered by community tools such as Bloxstrap. Rest assured that this use case is not being dismissed.

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long live “FFlagAdServiceEnabled”: false :broken_heart:

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RIP the grass length/speed ones if they don’t make the cut, terrain grass is really laggy and developers shouldn’t be able to force it on us.

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Thank you guys for listening to the community for feedback!

Is there an estimated timeline yet for this removal and allowlist? If not, I completely understand.

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Sorry, we can’t share release dates before official announcements are made.

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No worries, thanks for the fast reply!

I hope these fastflags are included in the list
“FFlagEnableInGameMenuChromeABTest2”: “False”,
“FFlagEnableReportAbuseMenuRoactABTest2”: “False”

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Both flags are in the allow list.

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Keep in mind, the allow list will be dynamically adjusted, some flags might be added in the future while other flags will be taken out.

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Can i ask if this FFlag is included in the list:

"DFIntCanHideGuiGroupId": "1"

It is commonly used to hide the UI to make videos etc

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Please look into these if you haven’t already:

FIntFRMMaxGrassDistance
FIntFRMMinGrassDistance
FIntGrassMovementReducedMotionFactor
FIntRenderGrassDetailStrands
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Whatever will I do without DFStringHttpCurlProxyHostAndPort
(absolutely makes sense if this one ISN’T in the allow list though)

maybe removing ability for FFlags isn’t a good idea, instead block the usage of “cheats” and let all other fastflags work. i have some friends which can’t afford a good computer, they used fast flags to improve the peformance as much as possible (graphics level 1 doesn’t always give the best peformance)

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Hey, is this flag "FFlagHandleAltEnterFullscreenManually" in the allow list?

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I hope we will get list of allowed FFlags in Documentation - Roblox Creator Hub after FFlags update or at least "FStringDebugShowFlagState" will be whitelisted.

Also would be great if those FFlags will be in whitelist. I’m using it as shortcut to the specific settings page instead of doing more clicks to specific settings page or alt tab:
"FStringPlatformEventUrl"
"FFlagPlatformEventEnabled2"