Blurry / compressed materials on the desktop web-launched client despite adequate hardware availability

As the last roblox staff to reply to this post, can you please address these issues, such as my post incorrectly being marked as fixed and the issue clearly getting worse?
I’d also appreciate if you can ensure that developers are notified of this issue and that the correct procedures are taken to ensure this issue is rectified.

Hold on, could y’all try these 2 fflags to see if it fixes it
Here:
{
“DFFlagTextureQualityOverrideEnabled”: “True”,
“DFIntTextureQualityOverride”: “3”
}
I currently have these fflags on but it doesnt seem to fix it all, not sure if they changed how these fflags work.
Another thing i forgot to say is, these used to work and it actually fixed the problem.
But now it doesn’t.
Also please dont pin this as a solution this is just a question.

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They don’t work, I checked earlier. Even after changing the texture quality level in the Bloxstrap launcher settings, the textures remained at the same quality level. Perhaps Roblox could have changed something in the system that is responsible for textures and images, which made it impossible for these FastFlags to interact with textures.

Follow-up to this.
Seems like some decals ARE still affected and vfx is also affected.
image

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This problem is still occuring.
Edit:
I have gladly came back with a fix, does require 2 fastflags though.
DFFlagSkipHighResolutiontextureMipsOnLowMemoryDevices
DFFlagSkipHighResolutiontextureMipsOnLowMemoryDevices2
Insert both of these fastflags into your fastflags list and set them both to false, still kinda sucks that this requires fastflags though.

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About the last staff that replied to this post, he hasnt replied to ANYTHING for a hot minute when i mean a hot minute about 6 months.

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I think the only chance you’ll get a response from a staff is resposting it, since this has the fixed tag on it the staffs assume its actually fixed.

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Currently still experiencing this bug with decals and textures.

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You should create or support a separate bug report, as this ticket has already been closed as the original issue this reported was “Fixed” (you can see from the Status indicator at the very top of the page that Roblox aren’t tracking this anymore).

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It is also happening on phone and tablet

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Hey folks, thanks for bringing this up again and apologies for this going under the radar.

We are actively investigating this issue again.
If you have any specific specific repro steps or simple place files that we can run to help us isolate this issue, it would be hugely helpful.

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In my experience this can be replicated by playing any experience and watch clothing on any humanoid (including npcs). Their clothing textures often are hugely compressed and frequently change between normal and compressed versions. There is a possibility that the camera orientation, distance and position have some kind of affect on it, but I’ve not noticed a particular pattern.

This also affects decals, and quite frankly games on the platform are unplayable because of this. It doesn’t help that decals have an already low resolution cap compared to the size of parts decals may be placed on, so this bug is EASILY noticed when large decals are used in experiences.

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In experiences that use SA, most of the textures are compressed.
Even on PlayStation 5.
image
This rock’s texture is incorrect, it shouldn’t be like this.

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I am still asking for a staff member to remove the “fixed” tag from this post. It is NOT fixed.

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Experiencing this on a severe level with a very high end pc. Anyone know a fix until roblox acknowledges it?

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unless someone knows the fast flag (if there is even one at all) there is no fix.

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Hey there,

I’ve had the same bug when I was testing my game, and the Flags to fix it was:

{“FIntTextureCompositorLowResFactor”:“4”,“DFFlagEnableRequestAsyncCompression”:“false”}

This basically fixed the issue on my PC (Normal maps and some textures were streaming in with disappointing levels of quality before I adjusted the flags above).

Hope that helps!

EDIT: Grammar corrections.

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FFlags are getting removed, maybe this wont help for now on

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Fast Flags are not being removed, they are just going to be restricted to an allowlist.

You can ask for certain flags to be added to the allowlist here:

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didnt know that they can still be used, thanks for sharing!

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