Fastcast Bullet Hole Exit

Is there a way to get where the bullet penetrates from when using CanPierceFunction in the Fastcast module? or does anyone know how to implement bullet holes from the other/exit side in Fastcast? So far I got the entrance hole.

did you find a way? you can change ray direction, shoot and compare the results (magnitude) to get exit disatance, but is hard to get the next ray using fastcast with gravity

i solved this a while ago by shooting a new ray the opposite direction till it hit something and assuming that something is the exit position

yeah i already said i should do it, i know how to it, i just said that there isnt enough variables passed, i fixed it by modding the module i currently have bullet penetration.