Fastcast Bullet Piercing Drifting

I’m using fastcast for my guns, I’m also using the CanBulletPierce Function and i was wondering how I can make it wallbang like it traditionally does in games like Call Of Duty

https://gyazo.com/266928c84d5e30d6626423f31733907a
(Intention: Person flys when shot and it obviously doesn’t as shown)

nvm used TargetFilter for mouse pos

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