FastCast - Invisible Parts interfering with where the bullet shoots?

– Image of the Hitbox

– Interfering with where i am aiming, GIFS

https://gyazo.com/5ed34e119db52effd28adac7d2f06812
https://gyazo.com/57ec9f21e7c02db7e5108e0410d5adb8
https://gyazo.com/cdcc642c6ea68f03ca997c46208d0cb2

I have transparency set to 1, CanCollide and CanTouch set to false.

I added the folder which included the region descendants I used to detect which team area the player was standing on to the FilterDescendantInstances. It worked, as the bullets can shoot through the parts, but when my camera is low it messes up where the player shoots.

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By the way, I do not want to just input custom postions so there is no part interfering for the region3. I want it to be fully automatic because there will be different maps, and I find it efficient for it to be automatic.

You could use Unit, and make the range based on the magnitude of the start, and goal points.