But you can’t because you are moving so when you shoot theres a little start since the part you put the ball spawn so thats why, I think theres not really a way to fix it.
i seen this done in other games that use fastcast
i know there is a way to modify the cast updated callback function to position the bullet correctly
thats what im looking for
Yeah but I think he wants it like firing on the start (it is but its slow so thats why it goes kinda back) so yeah, as Ant said, maybe adjust the bulle velocity make the fire better? IDK, just play w the settings.
Just an idea, but maybe instead of setting the start position as the cannon, you set it as the cannon + the ship velocity, that way when the cannon ball fires it should be taking into account when the ship is moving.
The update code shouldn’t need to be changed, just the original position when you first shoot