FastCast - Projectile-to-Projectile Collisions

I’ve been using the FastCast module (Making a combat game with ranged weapons? FastCast may be the module for you!) for the projectile system in my game. It has been working perfectly for most of my needs. However, I’ve stumbled upon a unique requirement that I could use some help with.

In my game, I want the projectiles fired by different players to be able to interact with each other, specifically, I want them to be able to collide. I understand that FastCast, by default, simulates projectiles as rays, and as such, they don’t have physical interactions with other projectiles.

Has anyone come across a solution to this or any idea on how I can solve it?

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