FastCast RayCast Inaccuracy

I’ve been using FastCast for a knife throwing system, but it often goes through parts without detecting them. My ignore list is my character, and a folder of parts of dead bodies. Note: This only happens sometimes, so it is unlikely it is a problem with the ignore list. Also, the bullet cosmetic looks like it’s on the right trajectory. The cosmetic goes through parts without Firing the event. If anyone knows a way to better visualize the actual raycast so I could compare the two (although I’m pretty sure the raycast origin and direction are fine since my code for moving the knife is just the CFrame FastCast passes over), please do let me know.

Thanks!

Also, this seems to happen most when my camera is at a not “standard” position.

Video:

Sorry; reviving this post as I have an identical issue with fastcast, wondering if anyone knows a solution to this?

I don’t know of this FastCast nor the other code for throwing the knife etc, so I’m not sure how I’m supposed to help…