So I just noticed a problem with the projectiles in my game, I am currently using FastCast Redux module to create projectiles and it works pretty well. But there has been a problem that I noticed when using this is that small projectile hitboxes do not hit sometimes (or even big but not confirmed).
You can clearly see that the projectile goes straight through the arm. If anyone that is currently using this module, please provide a solution or a alternate way to make projectiles that is similiar to FastCast.
Well, it did. I am not relying on physical hitboxes btw. It’s just for comparing stuff because my game has big projectiles too. And its confirmed that the big projectile always hit but the extremely small one is chancy.
I just looked at the gif again, and from that perspective it looks like the projectile went over the other person’s shoulder (I could only skip to the frames where the projectile was beginning to move and when it was already past the other person). It may be a problem with your ray direction.
I am certain that sometimes the projectiles is RIGHT in the middle of the torso and it stills didn’t hit for some reason. Also, do you have some kind of alternative for this?