Faster IK response time?

I am trying to utilize inverse kinematics for my game, it works fairly well but I am encountering a problem, not game breaking or anything serious it’s just a bit “annoying”.

The aforementioned issue is that I have set the Target of the left arm to an attachment on a tool, but when I move the tool it takes some milliseconds to reach that attachment.

I have yet to find solutions since I am pretty new to IK and there aren’t many posts on the topic online.

Here is a short video of the problem I am encountering;

If you havent already, I would suggest handling all visuals on the client, including the ik.

Yeah I would, but what I am trying to achieve is showing to other players as well, but you gave me an idea for a solution. If I have a player X and a player Y, I would handle X’s movement in X’s client but fire the server so it’s delayed for Y only, and vice versa.

Turns out the smooth time property isn’t set to 0 by default, that’s why there’s a visible delay.

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