I do know how, and I used clonetrooper’s tracker on the wiki to revert all the flag changes since October 13, but something still isn’t right.
My ClientAppSettings.json
{ "FFlagStudioStopSoundPlaybackAfterRemoval": "False", "FFlagSurfaceGuiObjectEnabledCheck": "False", "DFFlagUseR15Character3": "False", "FFlagStartServerCBFix": "False", "FFlagCloudEditAllowScriptDeleteWithLocal": "False", "FFlagStudioReportVitalParameters": "False", "FFlagStudioResizeMeshPartOnImport": "False", "FFlagStudioRefreshTreeWidgetViewEnabled": "False", "FFlagAllowInsertConstrainedValuesAnywhere": "False", "FFlagStudioFixTestApis": "False", "FFlagCollectClientIDUpdateStatistics": "False", "FFlagGraphicsNoMainDepth": "False", "FFlagGraphicsD3DPointOne": "False", "DFFlagResetScreenGuiEnabled": "False", "DFFlagPGSSolverUsesIslandizableCode": "False", "FFlagStudioTreeWidgetWheelScrollWithDrag": "False", "FFlagStudioReduceTeamCreateStuttering": "False", "FFlagAllowCopyUnArchivableObjects": "False", "FFlagStudioFlycamAppBridgeFix": "False", "DFFlagUseMultiFormatCharacterAppearanceLoading": "False", "FFlagFixCancelBrickColorPicker": "False", "DFFlagDontPrintMalformedUrls": "False", "DFFlagSpringConstraintInGameAdornFixEnabled": "False", "DFFlagPlayerDescendantsDeleteOnDisconnectOff": "False", "FFlagStudioEnableLayersForNSView": "False", "FFlagEnableViewportScaling": "False", "FFlagEmulationImprovements": "False", "FFlagStudioDisableScrollingOnEarlyMac": "False", "FFlagEnableGetHitWhitelist": "False", "DFFlagCloudEditReplicateWorkspacePropAndCollisionFidelity": "False", "DFFlagCloudEditPreventDefaultScripts": "False", "SFFlagTeamCreateReplicateExactCFrame": "False", "FFlagSoundGroupsAndEffectsEnabled": "False", "FFlagSoundscapeReplicateChildren": "False", "FFlagLoadCorescriptsPlatformDefMode": "False", "FFlagEnableGetHitWhitelist": "False", "FFlagStudioUpdatePropertiesWithoutJob": "False" "FFlagStudioEmbeddedFindDialogEnabled": "False", "FFlagCloudEditAllowScriptDeleteWithLocal": "False", "DFFlagCloudEditReplicateWorkspacePropAndCollisionFidelity": "False", "SFFlagTeamCreateReplicateExactCFrame": "False", "FFlagStudioEnableLayersForNSView": "False", "FFlagEnableViewportScaling": "False", "FFlagEmulationImprovements" "False", "FFlagStudioDisableScrollingOnEarlyMac": "False", "FFlagStudioDisableLayersForNSViewOnEarlyMac": "False", "FFlagStudioEmbeddedFindDialogEnabled": "False", "FFlagSoundGroupsAndEffectsEnabled": "False", "FFlagSoundscapeReplicateChildren": "False", "FFlagLoadCorescriptsPlatformDefMode": "False", "FFlagEnableGetHitWhitelist": "False", "FFlagStudioUpdatePropertiesWithoutJob": "False", "DFFlagAvxImplEnabled": "False", "FFlagStartServerCBFix": "False", "FFlagStudioFixTestApis": "False"}
EDIT: for some reason, code being hidden works in preview but not in the thread.