i call Fire on server but the client doesn’t receive argument.Why ?
but it does fire
Can u show ur code
######igronethis
sorry i stopped use your module because the API wasn’t clear
What you mean of clear do it like a missing explaination of the api guide?
Bug Fix | v2.9.8 (Beta) | b_2989 (replacement)
- Fixed Issue on Server when firing (Located: Queue system, a mistaken issue)
Download here
FastNet.rbxm (46.1 KB)
Update Fix | v2.9.9 | Beta1
- Fixed Client queue broken
- Fixed Server queue broken
- Now FastNet support multiple args again (you don’t required to make into table now, queue has been fixed)
Download here
FastNet.rbxm (46.1 KB)
Minor Update | v2.9.9 | Beta2 | b_2990
- Added new function to set new pass as AES encrypt/decrypt pass (only one-time use)
FastNet.set_pass("__"..tostring(math.random(99, math.random(9999, 100000))) -- make sure if it is a string if it wasnt a string then convert into string, set_pass will be returned a boolean value
- Read only Module on FastNet (table.freeze, EXPERIMENTAL)
- Minor improve on compress module
Download here
FastNet.rbxm (46.4 KB)
Forgot to write this:
- Now key generate using GGUID (HttpService) as AES key (key still generated for once only)
- After set_pass you cant change/modify the pass again (its only one-time use),and when new pass filled next AES encrypt/decrypt will be use the new pass key.
Replacement Update | v2.9.9 | Beta2 | b_2990
- Added boolean encoding/decoding (not encrypt?)
- Improved Custom RateLimit player system
- Improved Client final queue handling
- Minor changes on default settings
Download here
FastNet.rbxm (46.7 KB)
FastNet2 | Soon!
FastNet2 on development progress, Better & Different Internal System, Better Compression, Optimization & TypeCheck version
This may be FastNet2 benefits:
- Way more efficience (tested without ratelimit feature)
- Better Utils
- More Optimized (less workload)
- Luau typeCheck version
- Thread reuse
- One-Remote for All
- APIs nearly same as FastNet
This may will no on FastNet2:
- Encryptions
- RateLimit (changed to Queue, but this may will be added in the future)
- Others?
Current FastNet2 version: v0.0.1_pre-alpha
Current FastNet2 progress: less 10%
FastNet will no longer receives updates, thanks for using it.
FastNet2 | The Next-gen of FastNet & Networks Module
- Better Internal Events Handler System
- Thread Re-uses
- One-Remote for All
- Better Utils
- Luau typeCheck
- Easy to use (you don’t need much work for upgrade FastNet to FastNet2 because FastNet2 APIs is nearly same as FastNet APIs)
- Way more efficiency
- Optimized
- Lower Bandwidth usages than FastNet
Important Note: FastNet2 currently not ready for producted/use, FastNet still on development.
FastNet2 incomplete:
- Server
- RemoteFunction (planning to removing this, not sure)
- Fix typeCheck?
- Improve? Fix?
FastNet2 version: 0.0.1 (Pre-Alpha)
Download source
FastNet2.rbxm (6.1 KB)
Download Test Benchmark (Credit: @RickAstll3y - Creator of Networker)
Networking Test (1).rbxl (127.7 KB)
New post and github for FastNet2 soon
Github for FastNet2
availabled for Wally (imezx/fastnet2)
FastNet now depracated, but still can get the source on github/roblox library.
Hey, I’m getting a ‘Script Timeout’ issue - here’s an image of the line that’s causing issues (that being 29 / HumanSpawn)
Are there any methods within the system that solve this?
Use FastNet2 instead, this version is deprecated.