FBan BETA | A new ban tool on the Platform

FBan | Beta | A new ban tool on the Platform

:link: Repo :link:


:question: FBan | About FBan :question:

FBan is a new ban tool on the Roblox Platform that strives to give the best quality to his model takers. Before the release, our team has worked on multiples functions to make your banning experience with hackers, trollers, magic.


:link: List of Functions :link:


:sunny: Download :sunny:


:bug: :heavy_plus_sign: Want to submit a Bug Report or a Feature request? Please go to our Repo.


:bug: Bugs we are aware of :bug:

No bugs at the moment.


:link: Tutorial on how to Install :link:

:link: Apologies, the post is coming soon. :link:


Note from us: I know without functions you can’t do anything. I will make a post in a few minutes! Please be patient!

Your FBan module will not work. You forgot to make the last line of the module

return FBan

instead you have

return

Why are there so many

game.Players.PlayerAdded

listeners?


Also, why are we supposed to manually add players to the ban array as there is no function for it?

1 Like

Functions are released. Please read carefully each of them.

I was making a post about each of them.

Could you make a new issue on our repo?

Well. I didn’t guess too much when I was making it.

I’m confused as to what the aim of this module is.

When a player joins the game with this module it will give them a alert for 40 seconds not allowing them to see anything (it literally does nothing for 40 seconds). Even if the player is not banned.

local loadingUi = game:GetService("ReplicatedStorage").LoadingVerification
local putLoadingUi = loadingUi:Clone()
putLoadingUi.Parent = plrIsLoaded.PlayerGui
wait(40)

The “LOADING BAN” does the kick on the client which can be easily bypassed using exploits making it useless.

When you add a ban to a player the ban only occurs for that server and does not save and it does not kick the player if they are already in the game, making banning useless.

The CheckBan function just prints if the player is banned or not and does not actually return anything to the calling script.

If any player gets banned then it will blur every player on the server’s screen

And at every opportunity it tries to advertise itself to players.

And even worse are the aims of the FBan team, if you read their bulletin post you will see :warning: THIS FUNCTION IS EITHER A BIG JUMPSCARE BAN FOLLOWED BY A KICK OR OFFENSIVE IMAGES SHOWN! IF ONE REPORT IS MADE ABOUT THESE FUNCTIONS, WE WILL CLOSE THEM. THESE FUNCTIONS ARE NOT A GAME AND CAN AFFECT TEENS! :warning:. So they want to add a ban function to literally jump scare unsuspecting people? There is so much wrong with this, if a user has PTSD or epilepsy this could cause them severe harm, unless its a horror game there is literally no reason to jumpscare people.

Long story short… Do not use this module.

4 Likes

@R0bl0x10501050 I clearly see it’s was returned correctly. I inserted it back with the correct model.

I understand this. I will change it to PlayerGui. And remove the links?

Re-take the model. Fixed what @ForgotenR4 said.

I don’t see why there needs to even be a notification in the first place, its not like the module is loading anything, the pop up seems to just be a way to try and gain free advertising.

2 Likes

I have removed it. Links, what do you want I remove else now? The whole UIs?