FBX Character is giving me issues. Is there a solution or should I convert it to r15?

Right, player characters… Here we go…

Let’s say I already have a character completely modeled and rigged. I need it as a starter character and for cutscenes. For the FREAKING life of me I can not figure out an fbx startercharater in Roblox…
The last month here’s what I did: I upload an fbx and meet the humanoid requirements and take a million years uploading every animation… the character slides?.. I finally learn that I need to reset the scale… Character falls through the floor so I fix the humanoid hip height… Character now doesn’t spawn where I do?.. Character is now invisible for no appart reason?..
Now even if I do figure out the character I have a problem. Tool animations are way more complex. Roblox tools somehow only move the arms and not the legs or hips, but it’s not the same for fbx. But maybe I could just write a script where I switch between nothing running animations and flashlight running animations… Nope. That doubles the amount of animations I make, and with strafing, walking, running, and a half decent amount of tools I have surpassed eleventy billion GB.

So here is the choice I’m trying to make:

Convert the fbx character to an r15.
Pros

  • Tool animations are easy as pie cuz for some unknown reason they can split an r15 in half and to my knowledge not an fbx
  • Will work with default Roblox animations
  • I can use the recorder animation thingy
    Cons
  • Less realistic
  • Limbs need a LOT of tweaking to work correctly

Keep the fbx.
Pros

  • Realistic :neutral_face:
    Cons
  • Figuring the gosh dang thing out. How can I split an fbx in half without a lot of coding? Custom character controller maybe?

(Regardless of the starter character I can use the rigged for cutscenes easily, and rig the face to meet the Roblox dynamic head requirements so I can use the video facial editor thing. I’m not too concerned about this right now but the documentation for creating a dynamic head is intended for blender and I’m using Cinema 4d and I can’t figure out what components in blender equal what in C4D. If somebody could elaborate how to make a dynamic head in Cinema that would be great, but again that’s not the main focus of my topic.)

So… What do you think? What have you done in the past? It seems like it should be straightforward to make an fbx character but it’s been a month and I’m at square one.

hey @CheezBoy27 In blender, you are going to first have to make a t-posed character. Then rig the character using an armature (I suggest using rigify if you haven’t rigged a character before). Then export that character as an fbx. There is a plugin that is on studio automatically. it is called character importer. Open that up and select the type of character you want (in your case it would be custom). Then select the character fbx file and click import. Now you have an imported character. Since it is rigged, has a humanoid, and has everything needed for movement, your character can be controlled like normal. (Unless you don’t use Blender, then use your C4D)

uh, hi,

Yes I have done all that as evidenced by my massive rant, the issues I’m experiencing are in tool animations and no matter how many tutorials I google I run into a glitch specific to fbx.

For animations, you will need to have the Animator instance under the humanoid (check to make sure it is there because it normally is automatically created). Then go to the dope sheet under the animation editor in blender/C4D. Select the animation you want to export. Export the model as an fbx. Then in studio, open up the animation editor and go to import - from fbx and select the newly created file. The animation should then be loaded into studio. You can try to do it this way

The problem is instead of the tool equip animation playing while I walk, the tool animation with static legs plays and the walking cuts out.
The other issue is this (an it has nothing to do with scale or hip height because I just fixed those but this started happening)
robloxapp-20240206-2321579.wmv (106.9 KB)

I can’t see anything in the video except 1 second of nothing

Haha I hit record before I hit play
robloxapp-20240206-2327395.wmv (1.3 MB)

It looks quite funny, I wonder what the problem could be, but what comes to mind is some kind of bug with the rig or position