Right, player characters… Here we go…
Let’s say I already have a character completely modeled and rigged. I need it as a starter character and for cutscenes. For the FREAKING life of me I can not figure out an fbx startercharater in Roblox…
The last month here’s what I did: I upload an fbx and meet the humanoid requirements and take a million years uploading every animation… the character slides?.. I finally learn that I need to reset the scale… Character falls through the floor so I fix the humanoid hip height… Character now doesn’t spawn where I do?.. Character is now invisible for no appart reason?..
Now even if I do figure out the character I have a problem. Tool animations are way more complex. Roblox tools somehow only move the arms and not the legs or hips, but it’s not the same for fbx. But maybe I could just write a script where I switch between nothing running animations and flashlight running animations… Nope. That doubles the amount of animations I make, and with strafing, walking, running, and a half decent amount of tools I have surpassed eleventy billion GB.
So here is the choice I’m trying to make:
Convert the fbx character to an r15.
Pros
- Tool animations are easy as pie cuz for some unknown reason they can split an r15 in half and to my knowledge not an fbx
- Will work with default Roblox animations
- I can use the recorder animation thingy
Cons - Less realistic
- Limbs need a LOT of tweaking to work correctly
Keep the fbx.
Pros
- Realistic
Cons - Figuring the gosh dang thing out. How can I split an fbx in half without a lot of coding? Custom character controller maybe?
(Regardless of the starter character I can use the rigged for cutscenes easily, and rig the face to meet the Roblox dynamic head requirements so I can use the video facial editor thing. I’m not too concerned about this right now but the documentation for creating a dynamic head is intended for blender and I’m using Cinema 4d and I can’t figure out what components in blender equal what in C4D. If somebody could elaborate how to make a dynamic head in Cinema that would be great, but again that’s not the main focus of my topic.)
So… What do you think? What have you done in the past? It seems like it should be straightforward to make an fbx character but it’s been a month and I’m at square one.