I’ve been looking for a solution to a persistent issue I’m facing, but I haven’t had any luck finding a fix.
I’ve got an FBX dinosaur model in my game that to chases the player. I’ve been using the MoveTo() humanoid function to make this happen. However, the dinosaur seems to keep sliding along the floor instead of stopping abruptly.
Does anyone have any suggestions on how I can make the dinosaur stop sliding? I want it to halt abruptly instead of sliding a little bit.
Thanks in advance for any help!
Synthesizing:
I’ve noticed that the dinosaur in my game seems to have an acceleration in its movement, which is causing some unintended buggy behavior. What I’m aiming for is for the dinosaur to directly change its velocity instead of incorporating acceleration into its movement.
So this can be due to the fact that the scale of the mesh model affects some properties in it. To fix this all you need to do is take out everything but the humanoid and regroup it. Then just add the humanoid back in