What I’m trying to do: split my blender animations up so that I can manipulate arms/legs/misc separately.
What’s broke: Every bone, whether animated or not, and every frame becomes a keyframe. It is therefor an excruciating task of fixing everything. Every bone… every frame… every time.
It’s better if I just show this one with pictures:
What I made in Blender:
Notes: Only using 1 bone, 2 key frames.
What happens when I import FBX file into Roblox via the built in animation editor (yellow is the data I need):
I wonder if there is a method of exporting from blender that I missed, or if Roblox will do this every time… This wouldn’t be so annoying if the Animation Editor permitted deleting more than one track at a time!
(Yes, this particular example could be built from scratch inside Roblox’s editor. Most of my examples cannot.)